Tower defense · level editor

Goblin Gauntlet

a game by Kolovious

Build a level, play it, make it better. Then publish it: only maps their creators have beaten get published.

See it in action

A real game on “Changing of the Guard”: four archers hold off the hobgoblins and, when the ogres arrive, you have to sell them and build mortars in their place.

Build it, beat it, share it

The map editor with “Changing of the Guard” open: the S-shaped path, four buildable zones and the castle.

1 Build

Draw the paths, place the castle, paint where towers can go and compose the waves. Paths fork and merge: the challenge lies in how they converge.

A game in progress: mortars and frost holding back a group of ogres before the castle.

2 Defend it

Place towers, upgrade them through nine levels and choose who they shoot at. Every map asks for something different: the right order, a smart budget, or a change of plan halfway through.

The victory screen after beating a map.

3 Beat it and share it

A map is only published if its creator has beaten it exactly as published: the game is recorded and the server replays it with the game itself before accepting it. Then anyone can download it from the game.

Four towers, four roles

None of them does everything. What matters is what you build, where, and in which order.

The bestiary

Goblins of the Iron Crown. Each one calls for a different answer.

Don't miss it

The game is in development and you can already play the beta on itch.io, for free. Steam and a community to play other people's maps before anyone else are coming soon.